Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy all the way to Uncharted, passing through Indiana Jones and Tomb Raider… and it’s BACK with all new Seasons starring fearsome pirates and daring gentlemen!
In Broken Compass you play as an Adventurer in search of great Treasures, a man or woman of action, ready to risk it all every day, just so they can get to the finish line before their bitter Rival!
Broken Compass is the latest game by Two Little Mice, Riccardo Sirignano and Simone Formicola, and is completely illustrated by Daniela Giubellini. It was awarded a Silver ENnies for Best Production Value and the Game of the Year 2021 Award at Lucca Comics & Games.
Season 1 – Golden Age
Season 2 – Jolly Roger
Season 3 – Voyage Extrordinair
What If –
Cosmic Horrors: A What if that will pitch the Adventurers against Lovecraftian horrors. Also includes rules to manage Madness.
Space Opera: A What if set in a galaxy far far away. Also includes rules to manage the Energy.
Gods and Men: A What if set in the times of ancient gods. Also includes rules to play as Mythological Adventurers.
Good Boys: A What if where Adventurers are pets who need to face the dangers of a big city. Also includes 12 animal Tags.
Grand Theft: step into the shoes of a hardened criminal working on a billion-dollar hit.
Fantasy Quest: A What if that will take your Adventure to a medieval fantasy setting. Also includes rules to manage Magic.
High School: A What if in which the Adventurers are high schoolers hunting for mysteries. Also includes rules to manage School Dangers.
Last on Earth: A What if set after the end of the world, in a post-apocalyptic setting. Also includes the Danger Clock mechanic.
Black Light: A What if set in a dystopian future dominated by Mega-Corporations. Also includes rules to manage Grafts.
Toon City: A What if in which humans meet cartoon and stuffed characters. Also includes rules to play as Toon or Stuffed Adventurers.
Urban Legends: A What if to face unexplainable and supernatural events. Also includes rules to play as Supernatural Adventurers.
Leaving Wonderland: A What if in which the Adventurers need to escape a Wonderland. Also includes tables to create a random Wonderland.
High Noon: A What if set in the wild West. Also includes rules to manage Quick-Draw Duels.
Hack the System: Rules and tips to hack the Fortune System and create a personalized What if.
Fortunedale: An introductory Welcome To for a small American town with much to hide.
Time Travel: A Crossover to allow the Adventurers to travel through time or through various What ifs.