| Setup and Rules of Play |
| What's in the Box? |
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60 Symbol Cards |
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Quick Play Rules |
| The Object of BLINK |
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Be the first one to play all
of your cards. |
| Setting Up |
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1. |
Shuffle the cards and deal them, face down,
to form two equal draw piles. |
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2. |
Place one draw pile in front of each player. |
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3. |
Place the top card from each draw pile,
face down, between the players. These cards should be
placed next to each other so they are accessible to both
players. |
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4. |
Each player takes the top three cards from
his or her draw pile to form a hand. Players may look
at the cards in their hand. |
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| Playing the Game |
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1. |
Players simultaneously turn over the card
that they placed in the center of the table, and the game
begins. |
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2. |
Without taking turns, players race to play
cards from their hand, face up, on either of the center
piles. To play a card, it must match at least one characteristic
(color, shape, or count) of
the card on which it is played. |
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For example, a card with four yellow stars
could be played on any card with yellow symbols (color),
or on a card with any number
of stars (shape), or on a card
with four symbols of any kind (count). |
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3. |
As cards are played, players refill their
hand by taking cards from their own draw pile. Players
may have up to three cards in their hand at any time. |
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4. |
The game continues until one of the players
is completely out of cards from his or her hand and draw
pile. |
| Winning the Game |
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The first player completely
out of cards wins BLINK. |
| BLINK Notes: |
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1. |
A player may not play more than one card
at a time. |
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2. |
On the rare occasion when neither player
can match either of the top cards on the two center piles,
play is paused and |
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if both players
have cards left in their draw pile,
they simultaneously take the top card from their draw
pile, place it face up on one of the center piles, and
play resumes. |
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if one, or both,
of the players has depleted their draw pile,
both players simultaneously pick one card from their hand,
place it face up on one of the center piles, and play
resumes. |
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3. |
In the rare case that
each player has only one card left, and those cards
cannot be played, the game ends in a tie. |
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4. |
Because BLINK is the
world’s fastest game, many players prefer to
play a best-of-three, or best-of-five, match to determine
the winner. |
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